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  1. Octagonal Jam Game Mac Os 11
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  3. Octagonal (jam Game) Mac Os 11

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Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline!

FINALISTS

1ST: Forfax's Castle by Wispy Bois

2ND: Eons Unfolding by Sartial

3RD: The Rude, the Mad, & the Ugly by Five Fancy Mustachios

SPECIAL MODIFIERS

Tiny Award:A long time by Divivor
Is This Real Life?:Babel Builder by The Bards of Babylon
Genre Bash:Reklaim by Chris N
Procedural Magicians:Marsh's Journey by PolyHavoc
Army Of One:Marsh's Journey by PolyHavoc

OFFICIAL RULES

The Contest is not open to individuals in the province of Quebec, Brazil, or Italy. In addition, the Contest is not open to individuals in Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Somalia, South Sudan, Sudan, and Syria.

PROJECT REQUIREMENTS

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than 'DefaultMaterial' applied to it.
  • Submissions must be packaged for Windows or MAC OS X or Android or iOS (development build) or Oculus Mobile, or Windows Mixed Reality, or HoloLens. No full, unpackaged projects. VR and AR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE

In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme at the end of the livestream on Friday, December 4 at 2PM ET. The jam ends on Friday, December 11 at 2PM ET.

You will need the following information at the time of submission:

  • Team Name
  • Each Team Member's Name and Email Address associated with your Epic Games account
  • Game Name
  • Name of your submission
    • Please format your name of your .zip file with your team's name attached, ex. TeamName_GameName
  • List any content that was created before the jam that was included in the final submission.
  • Submissions must include a link to gameplay footage (between 30-60 seconds) demonstrating recorded gameplay.
    • The footage will be included in our highlight reel on the 2020 Epic MegaJam results livestream.

>> You need to upload your game to your Itch.io account page before you can submit it to the 2020 Epic MegaJam page.<<

NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here. Also check out Blendo Itch Uploader, a GUI for uploading projects to Itch.io.

JUDGING

Qualified Submissions will be reviewed and scored (1-5 point scale) by a panel of qualified judges, according to the following criteria:

  • Unique Use of Contest Theme
  • Fun Factor
  • Visuals
  • Audio

NOTE:Sourced (non-original) assets are allowed but will not be reviewed and scored.

  • Example 1: A scene with environment art from the marketplace could get points for lighting and composition, but the pre-made assets wouldn't.
  • Example 2: A scene with sourced audio could get points for implementation (spatialization, real-time modulation, etc), but the sourced audio wouldn't.

GETTING STARTED

Here are some resources that will help you get prepared for the 2020 Epic MegaJam.

Looking for a team? Want to start your own? Head over to Unreal Slackers and let others know in the #game-jams-lfg channel.

Assembla will grant access to their platform to all #UnrealJam development teams to build their Unreal Engine game using Perforce, SVN and/or Git repositories. Teams can also use Assembla’s built-in PM tools to coordinate their efforts during the Jam. As a secure cloud version control provider of Perforce, SVN and Git in the cloud, Assembla is an essential partner to any developer. We are excited to help facilitate Assembla’s ongoing work within the game development community. Read our 'how to' guide here. Please also explore tutorials on using Assembla beforehand for maximum efficiency during the event. Sign up is now available here!

Octagonal (jam game) mac os x

NOTE: Repositories will be deleted 14 days after the jam concludes. Save your files locally to ensure they won't be lost!

SideFX is offering a FREE 2-month Houdini license to all 2020 Epic MegaJam participants. Go ahead and sign up here!

Sign up with a free account at GameTextures.com for 30 free materials from the GameTextures.com team!

WholeTomato is providing a 30 day fully functional trial to Visual Assist to enhance your instance of Visual Studio as you make your games. Sign up here!

Quixel Megascans are free for all Unreal Engine users! Log in with your Epic Games account and get access to the entire library.

Chat with other jammers over at the 2020 Epic MegaJam page, or head over to #game-jams on Unreal Slackers.

AWARD CATEGORIES AND PRIZES

The 2020 Epic MegaJam will feature 1st, 2nd, and 3rd place finalists, and five modifier categories. Each team member will receive the prize awards.

1ST PLACE PRIZES

  • a 919QNX - NUC 9 Extreme from Intel
    • 16GB DDR4 Memory Pre-Installed x2
    • 512GB M.2 SATA SSD Pre-Installed
    • Windows 10 Home
    • GeForce RTX 2060
    • 1-yr Support Service
  • an individual license for six world kits from KitBash3D
  • a 1-year Houdini Indie license from SideFx
  • a 1-year membership to the IGDA
  • a 1-year GameTextures.com subscription
  • a 6-month subscription to Visual Assist from WholeTomato
  • MoveIt! Multiplayer Locomotion System Marketplace Pack from DrowningDragons
  • Brushify - Environment Shaders Pack, Brushify - Moorlands Pack, Brushify - Natural Roads Pack, and Brushify - Urban Buildings Pack from JoeGarth
  • Lightning / Electricity VFX Pack, Portals VFX pack (+ interactions), Teleportation system (VFX + Blueprints) from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

2ND PLACE PRIZES

  • an Intel® Core™ i7-10700K processor from Intel
  • an individual license for three world kits from KitBash3D
  • a 1-year Houdini Indie license from SideFx
  • a 1-year membership to the IGDA
  • a 6-month GameTextures.com subscription
  • a 6-month subscription to Visual Assist from WholeTomato
  • MoveIt! Multiplayer Locomotion System Marketplace Pack from DrowningDragons
  • Brushify - Environment Shaders Pack, Brushify - Moorlands Pack, Brushify - Natural Roads Pack, and Brushify - Urban Buildings Pack from JoeGarth
  • Lightning / Electricity VFX Pack, and from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

3RD PLACE PRIZES

  • an Intel® Core™ i7-10700K processor from Intel
  • an individual license for one world kit from KitBash3D
  • a 1-year Houdini Indie license from SideFx
  • a 1-year membership to the IGDA
  • a 4-month GameTextures.com subscription
  • a 6-month subscription to Visual Assist from WholeTomato
  • MoveIt! Multiplayer Locomotion System Marketplace Pack from DrowningDragons
  • Brushify - Environment Shaders Pack, Brushify - Moorlands Pack, Brushify - Natural Roads Pack, and Brushify - Urban Buildings Pack from JoeGarth
  • Lightning / Electricity VFX Pack, and Teleportation system (VFX + Blueprints) from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

MODIFIER CATEGORIES AND PRIZES

Each team (including, but not limited to the finalists) can also win one of our five modifier categories.

ARMY OF ONE - For the best game developed by a solo developer

With 29 years of experience, Falcon Northwest has been making enthusiast PC's for power-users and gamers since 1992. We're honored to have them sponsor the Army Of One category once again with a custom Unreal Engine-branded Falcon Northwest 10th Gen TLX laptop. Adobe photoshop free software download for windows 10.

SPECIFICATIONS

  • Falcon Northwest TLX 15.6” laptop
  • 4.6 pounds, 0.8” thick
  • Custom-printed Unreal logo in gloss black
  • 15.6” 144Hz screen
  • Intel Core i7-10875H 8-core processor
  • Nvidia GeForce RTX 2070 Max-Q GPU with 8GB GDDR6
  • 32GB 3,200MHz DDR4
  • 1TB Samsung NVMe storage drive
  • Windows 10

The winner of the ARMY OF ONE category will also receive:

  • a 1-year Houdini Indie license from SideFX
  • a 1-year membership to the IGDA
  • a 6-month subscription to Visual Assist from WholeTomato
  • a 1-month GameTextures.com subscription
  • Brushify - Environment Shaders Pack from JoeGarth
  • Stylized VFX Starter Pack from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

IS THIS REAL LIFE? - For the best XR game


Microsoft is sponsoring the winners of the IS THIS REAL LIFE? The wurst buy mac os. category with special prizes!

The winners of IS THIS REAL LIFE? Jop mac os. will be rewarded with:

  • a HoloLens 2 from Microsoft
  • an Azure Kinect DK from Microsoft
  • a $500 Azure Pass from Microsoft
  • a 1-year Houdini Indie license from SideFX
  • a 1-year membership to the IGDA
  • a 6-month subscription to Visual Assist from WholeTomato
  • a 1-month GameTextures.com subscription
  • Brushify - Environment Shaders Pack from JoeGarth
  • Stylized VFX Starter Pack from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog


GENRE BASH - For the game with the most original bash of 2 or more genres

Examples: Rogue-like racer, Sports RPG, Puzzle Fighting Games, Rhythm Platformer

KitBash3D joins the Unreal Game Jam sponsor family with a new special modifier category! KitBash3D creates premium 3D asset kits filled with all the pieces needed to build customizable, original worlds for video games, film, television, design, or art. Download the free Neo City kit and follow their Getting Started With KitBash3D tutorial!

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The winners of GENRE BASH will be rewarded with:

  • an individual license for 10 world kits from KitBash3D
  • a 1-year Houdini Indie license from SideFX
  • a 1-year membership to the IGDA
  • a 6-month subscription to Visual Assist from WholeTomato
  • a 1-month GameTextures.com subscription
  • Brushify - Environment Shaders Pack from JoeGarth
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

PROCEDURAL MAGICIANS - For the best game that used Houdini from SideFX

The winners of PROCEDURAL MAGICIANS will be rewarded with:

  • a Houdini swag pack from SideFX
  • a 1-year Houdini Indie license from SideFX
  • a 1-year membership to the IGDA
  • a 6-month subscription to Visual Assist from WholeTomato
  • a 1-month GameTextures.com subscription
  • Brushify - Environment Shaders Pack from JoeGarth
  • Stylized VFX Starter Pack from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

TINY AWARD - for the best game that is less than 100MB (total size of packaged playable game)

The winners of the TINY AWARD will be rewarded with:

  • a 1-year Houdini Indie license from SideFX
  • a 1-year membership to the IGDA
  • a 6-month subscription to Visual Assist from WholeTomato
  • a 1-month GameTextures.com subscription
  • Brushify - Environment Shaders Pack from JoeGarth
  • Stylized VFX Starter Pack from Rimaye
  • a featured playthrough on the January 28th livestream
  • a highlight on the Unreal Engine blog

SPONSORS


Octagonal (jam Game) Mac Os Download

Are you on Twitter or Instagram? Show off your work using the #UnrealJam hashtag!

Octagonal (jam Game) Mac Os 11

Helpful Links for Jamming
Official Sites
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Unreal Online Learning
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Blueprint Getting Started Thread
C++ Getting Started Thread
Community Wiki

YouTube
Unreal Engine's Official YouTube Channel
DevSquad's Youtube Channel
Lusiogenic's Youtube Channel
DevAddict's Youtube Channel
Mathew Wadstein's YouTube Channel
Peter L Newton's YouTube Channel
TeslaDev's YouTube Channel
Luos' YouTube Channel
GameDevMan's Youtube Channel
Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero