The Fracture Mac OS

  1. The Fracture Mac Os Download
  2. The Fracture Mac Os Catalina
  3. The Fracture Mac Os X
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Fracture

Classic Mac OS compatibility

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Mac OS X Server runs classic Mac OS apps via the Blue Box: a virtual machine that runs an actual copy of Mac OS 8.x. The user experience is not unlike connecting two computers to the same monitor. Switching from Mac OS 8.x in Blue Box to Mac OS X Server's UI is a full-screen affair in which the current environment takes over the screen completely.

Mac OS X promises a 'transparent' Blue Box, but in DP2 it seems that 'transparent' is merely a description of the desktop background, not the user experience. DP2 includes the same Mac OS virtual machine application used in Mac OS X Server ('MacOS.app'), but it also includes a newer version ('Classic.app') that is essentially MacOS.app with the desktop background rendered invisible.

What this means is that DP2 has to go through the same rigmarole of installing a disk image containing an actual, complete copy of classic Mac OS (9.0 in DP2), launching Mac OS from that image, (complete with startup screen, the marching line of extensions, etc.), and then running classic applications within that environment. The Mac OS 9.0 disk image installation only has to happen once. The classic Mac OS startup process has to happen once per reboot. Once Classic.app is running, classic Mac OS applications appear to coexist peacefully on the same screen with native apps in DP2. From a convenience standpoint, you can see why the Blue Box is a stopgap measure, and not something that Apple plans to rely on for long.

A closer look reveals some major quirks in the Blue Box implementation. First and foremost, classic apps use the classic Mac OS menu bar and apple menu when they're in the foreground. All your old friends are there: Calculator, Chooser, the Control Panels folder, and so on. Items installed in the Mac OS 9.0 System Folder modify the menu bar as usual: the Mac OS 9.0 clock is there, 'system wide' menus created by third-party extensions appear, all exactly as you'd expect in Mac OS 9.0.

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But switch to an application running outside the classic environment and you're in for a shock. Gone are any alterations to the menu bar created by the classic environment. Gone is the familiar Apple menu, replaced by Mac OS X's very different and totally unrelated Apple menu. Even the traditional rounded menu bar corners are gone, replaced by square edges.

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The following screenshots illustrate the differences. The applications being run are the AppleScript 'Script Editor' application included with Mac OS 9.0, and the native Mac OS X port of 'Script Editor' which is included in DP2. Landscape terrace addons blender. I don't think anyone would have trouble differentiating even these two (ostensibly) identical applications running in the two environments.

The Apple menu when a classic app is in the foregroundThe Apple menu in Mac OS X

Rounding off menu bar corners is the least of Mac OS X's UI problems. The entire backwards compatibility strategy of running classic apps on an actual installation of classic Mac OS precludes the level of elegance users have come to expect from Mac OS. As jarring as the magically-changing menu bar is, I'm hard-pressed to come up with a more viable alternative that does not break classic apps. Classic applications simply expect to be in a traditional Mac OS environment right down to the smallest detail. MacOS.app and Classic.app provide this environment, but the price for the ultimate in backwards compatibility is a severe fracture in the UI.

In my estimation, this is far and away the most serious problem facing Mac OS X, from both a technological and a marketing standpoint. In the long run, classic applications will give way to Carbonized versions which do not suffer from any of these UI problems. But how long will that take? Will it keep users from upgrading to Mac OS X when its released? Or is the strategy not to release Mac OS X until every application is Carbonized? With Mac OS X's ever-changing release schedule, it often seems that way.

On a brighter note, many things that were once thought to be big stumbling blocks for classic compatibility have turned out better than expected.

Performance for classic apps is completely acceptable, subjectively. Other reviews have benchmarked the classic environment at 80%-95% of the speed of native Mac OS 9.0, and I'm sure it will only get better as development continues. This highlights the fact that the classic environment is not an emulation layer at all in the sense that it does not translate executable code from one instruction set to another. Classic apps run directly on the PowerPC processor very much as they would in native Mac OS 9.0, but with the 'dangerous' operations (memory allocation, addressing, etc.) going through another layer of abstraction. Classic.app and MacOS.app trap such calls and service them behind the scenes using the modern Mac OS X core. Classic apps (and Mac OS 9.0 itself) are none the wiser, and every bit of code executing is native PowerPC. The speed hit comes from the overhead of this extra bit of abstraction.

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The Fracture Mac Os Catalina

Compatibility is reasonably good at this stage in development, with most applications running without a hitch. Even the 'vMac' Mac Plus emulator ran just fine (see screenshot), providing an opportunity to run a Mac OS emulator inside a Mac OS virtual machine inside a Mac OS application. Games, not surprisingly, are the most problematic. Many refused to even launch in DP2, citing errors in initializing everything from Sound Sprockets to OpenGL.

The fracture mac os x


System 6.0.8 inside Mac OS 9.0 inside Mac OS X DP2.

Stability in the Blue Box (transparent or otherwise) is exactly what you'd expect from any other installation of Mac OS 9.0. Yes, that means that a single classic application can take down every other classic application and even Classic.app itself, but the core of Mac OS X and any non-classic apps are completely safe. Crashing Classic.app is actually harder than it sounds, but freezing it into an unresponsive state is not difficult if you, say, insist on repeatedly trying to launch games from 1988 that expect to directly access the hardware. But redemption is only a 'kill' command away (or available via a few clicks on the GUI process manager, for the less CLI-inclined).

The Fracture Mac Os X

Speaking of process management, have a look at the stats for Classic.app (the process name is 'TrueBlueEnvironment'): How to beat video poker machines.

The Fracture Mac Os 11


Oink! Oink! goes the Blue Box. Click to expand

The Blue Box is, to put it bluntly, a total resource pig. And no, that virtual memory size in the expanded screenshot is not a typo. Classic applications run inside what they think is Mac OS 9.0 computer with a gigabyte of real RAM. Classic.app happily snags a virtual chunk of memory that size and lets Mach worry about the details. Incidentally, the screenshot above is from a Mac G3/400 with 256MB of RAM.

As insane as the resource requirements appear to be, having the classic environment idling in the background does not make a dent in the responsiveness of the OS. Perhaps on a machine with less real RAM it would create more of a problem, but having all of Mac OS 9.0 corralled into a single, well-behaved process within the larger Mac OS X environment really does pay off.