Alien With A Magnet, An Mac OS

Operating Systems Mac OS X 10.11, macOS 10.12, Mac OS X 10.10, macOS 10.13, Macintosh, macOSX (deprecated) Additional Requirements An Intel Core 2 processor. Download Alien-OS for free. Alien-OS LTS 64Bit Edition GNU/Linux Operating System. Nice, handy, fast, no viruses / trojans / malware.

Cap'n Magneto
Developer(s)Al Evans
Designer(s)Al Evans
Platform(s)Macintosh
Release1985, 2000, 2005
Genre(s)Adventure
Mode(s)Single player

Cap'n Magneto is a shareware graphical adventure game released for the Macintosh in 1985. In 2020, the game was re-released as freeware. The game follows Captain Lance Magneto as he attempts to capture the Crown of Control, a mind-control device being used to commit piracy around the planet Rigel IV. As he approaches the planet the device is used on his ship, causing it to crash. The player controls Magneto and tries to collect items from the map in order to capture the Crown and leave the planet.

Gameplay[edit]

The game takes place on a top-down 2-D map, which is colorized in recent versions. Puzzlerun mac os. The characters, including Magneto, appear in side view. By modern standards the map is quite small, wrapping around after about three window-sizes, the windows remaining limited to the original 512 × 384 resolution of the early Macs. Magneto could move only in the four cardinal directions, either by pressing buttons on the 'control panel' on the right side of the screen, or by using the cursor keys in modern versions (early Macs did not include cursor keys). There are several other buttons used to identify objects and translate the alien speech, pick up or drop objects, and to use the various equipment found while playing.

Cap'n Magneto is based on finding and collecting important items scattered around the map, and then using them to access different areas of the map and continue in this fashion. Most of the map consists of various 'buildings', including the broken remains of Magneto's ship, as well as a useful apple tree and a small island. Some of the map locations lead to 'new maps' when entered, areas that are represented by smaller buildings on the original 'outdoors' map.

Also scattered around the map are various alien characters who are sometimes friendly; friendly aliens will follow Magneto around the map, periodically saying various 'help text'-like statements that are spoken using the Mac's speech system. These statements come out as an odd garbled sound and text until Magneto retrieves his tricorder from the ship's wreckage, although it is possible to partially decode the text labels as the symbol font used to obscure the text is similar enough to make some text legible.

Friendly aliens will help Magneto in combat, dramatically improving his odds of winning the game. Although friendlies are not particularly strong attacking, enemies attacking Magneto have an equal chance of attacking any friendlies nearby, reducing the number of hits Magneto will take. Combat is very simple; the player clicks on a target and holds the mouse (or cursor key) while a 'battle counter' appears and displays random numbers, the idea being to release the mouse when the number is high in order to do more damage. Magneto's health is displayed as a small bar at the bottom of the screen, and will regain strength with time.

Scene early in the game as Magneto searches the wreckage of his spacecraft. He is being followed by a friendly alien (smiling, with his hand out) while two neutral aliens hover nearby. The 'Identify' button has been pressed, labeling the various objects, but without his tricorder most of these are translated to gibberish by rendering in a symbol font. The tricorder is visible at the bottom of the screen, not having been picked up yet. The green bar in the title area at the bottom is Magneto's health, currently full.

Development[edit]

The game was originally written by Al Evans for the original 128K Macintosh in Lisa Pascal, and was released as shareware in 1985. It is a rewritten and expanded version of Evans' 1983 Apple III game Cap'n Magneto.[1] Evans describes it as 'the first truly interactive game for the Apple Macintosh'[2] and writer Richard Moss claims it is the 'first free-roaming direct control adventure game' released for Macintosh.[1] This version continued to work on all of the early versions of the classic Mac OS and was a common shareware fixture. The game stopped working under System 7, and several compatibility updates followed.

Reception[edit]

Macworld named the Macintosh version of Cap'n Magneto the 'Best of Show' as part of its Shareware and Public Domain Game Awards in 1987. Macworld praises Cap'n Magneto's gameplay, stating that 'Although Cap'n Magneto resembles other games with its emphasis on fighting and destroying enemies, it requires strategy to win. Moreover, making friends is at least as important as fighting, which sets Cap'n Magneto apart from the rest. Cap'n Magneto successfully combines arcadelike features with the puzzle-solving spirit of a good adventure game.'[3]

In 1990, MacUser magazine named Cap'n Magneto one of the 200 best Macintosh products.

Legacy[edit]

In 1993, Cap'n Magneto was updated for compatibility with System 7 and Macintoshes up to the Quadra 850. This version was never widely distributed, as the original publisher went out of business before it was released. A quickly-patched version running on Mac OS X appeared as one of the 'hacks' at MacHack 2000, known as The Return of Cap'n Magneto. In 2005 a new Carbonized version was released to run natively on Mac OS X, and the original and 1993 versions were released free for download. The Carbonized version is not compatible with Intel-based Macs running Mac OS X Lion and newer versions of macOS, due to the dropping of Rosetta support. In 2020, Al Evans released Cap'n Magneto as freeware and posted a free-to-use registration code on the official Cap'n Magneto website, following the demise of KAGI, the company that handled the game's registration.

References[edit]

  1. ^ abMoss, Richard (March 22, 2018). '02 Nineteen Eighty-Four'. The Secret History of Mac Gaming. Unbound. ASINB0732LJB15.
  2. ^Cap'n Magneto game manual
  3. ^DeMaria, Rusel (November 1987). 'Shareware and Public Domain Game Awards'. Macworld. Mac Publishing. p. 164-165.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cap%27n_Magneto&oldid=998179674'

Don’t squander precious time manually repositioning and resizing Mac windows over and over again. You can automate such drudgery to a large degree.

macOS offers some help. You’re probably aware of Split View, which puts two windows side-by-side in full-screen mode, and Apple has built in additional capabilities. Third-party utilities give you even more window control. There are many such apps out there, and even general-purpose utilities like Keyboard Maestro can help you move windows around.

One window-positioning utility, Magnet, is a zero-configuration tool that anticipates what presets users want. It was my favorite app of this kind for a long time. Last I checked, the $1.99 app sat atop the Mac App Store’s productivity category.

Another, Moom, lets you customize your window behavior. I weaned myself off Magnet and went all-in with Moom because of its flexibility. You can buy Moom for $10 directly from its developer, Many Tricks, or through the Mac App Store.

Magnet and Moom provide a capability I have envied in Microsoft Windows and Google’s ChromeOS: “window snapping.” When you drag windows to the edges of the screen, window snapping causes them to snap into particular positions and shapes.

More on Magnet and Moom in a bit—let’s look at what macOS can do for you first.

macOS Window Positioning Capabilities

Starting with macOS 10.11 El Capitan, Apple gave us Split View. Click a window’s green full-screen button at the upper left. As you hold the button, the window shrinks, and you can drag it to the left or right side of the screen. Release the button and then click a window on the other side of the screen to add it to Split View.

Mac

In 10.15 Catalina, Apple simplified the interface. Hover the pointer over a full-screen button and a menu appears with options to tile the window to the left or the right of the display. Choose one of those options, and macOS prompts you to select one of the remaining windows to fill the rest of the screen. That menu also provides an option to make a single window full-screen. That also happens if you tile one window but no additional windows are available to fill the remaining space. 2 finger death spin mac os.

Strangely, Apple’s help article about Split View makes no mention of a hidden feature in Catalina that gives you additional window-positioning options that don’t invoke full-screen mode.

Hover your pointer over the green button while pressing the Option key for a few seconds to see a different set of commands that let you move windows to the left or right instead of tiling them—meaning the windows are not taken full-screen but simply shifted to one half of the screen or the other.

While you’re Option-hovering, you also get a zoom button that causes a window to fill up the screen (minus the space occupied by the Dock and menu bar) without going full-screen. (In older versions of macOS, you can Option-click the full-screen button to maximize a window.)

I tip my hat to Scholle McFarland for including this information in her book, Take Control of Catalina, especially since so few others have noticed it. Fact or wack tv mac os.

Magnetize Your Screen Edges

Magnet gets you up and running quickly. Its menu bar presets include icons as well as text descriptors that make them instantly understandable. Magnet’s keyboard shortcuts strike me as difficult to memorize, but your brain might be up for the job.

Regardless, you can resize Mac windows as left and right halves, as top and bottom halves, as quarter spaces, as one-third or two-thirds windows, and more, with results that never go full-screen. That’s usually my preference since it keeps the Dock and menu bar visible. If you have multiple displays, Magnet also offers Next Display and Previous Display commands to easily move windows from screen to screen.

For an easier approach, use Magnet’s mouse-based window positioning, which snaps windows into several positions and sizes:

  • Dragging a window to the display’s left or right edge triggers half-screen resizing.
  • Dragging a window to the top maximizes it (but does not take it full-screen).
  • Dragging to the corners of the screen triggers top-bottom halving or quartering, depending on precisely where you position the cursor. This takes a little practice.
  • Dragging to the bottom creates one-third or two-thirds windows, depending on exactly where you put the cursor. Again, practice makes perfect.

These dragging motions conjure up preview outlines of windows—as in Windows and ChromeOS—to guide you in achieving the desired positioning.

Alien With A Magnet And Mac Os X

Tweak Moom to Your Liking

Power users seeking greater window-positioning superpowers should give Moom a look. You must be willing to tinker, though, since Moom offers only a few basic features until you customize it to your needs.

You can run Moom as a Dock or menu bar app, but the latter makes the most sense because it simplifies accessing your customized windows-positioning presets.

To get started, open Moom’s preferences and click Custom. You’ll find lots of options, but I suggest you start with Move and Zoom.

Alien With A Magnet And Mac Os Download

You’re presented with a grid that functions as a tiny facsimile of the screen. Drag your pointer across the grid to make a square or rectangle that corresponds to a hypothetical window’s onscreen shape and position. From then on, choose that preset from the Moom menu to position and size any window to those specs. If necessary for more precise positioning, you can tweak the grid’s horizontal and vertical cell density before creating presets.

I’ve used this feature to create presets that center windows with a variety of widths—narrower if I am browsing the Web and wider if I am working with others in a Google Doc and need enough room for team comments on the right side. I’ve also created presets that position windows that take up two-thirds of the left or right of my screen.

You can also use Moom to reposition multiple windows at once. I often need a wider Google Chrome window to the left and a narrower one to the right. This was easy to set up. First, I manually positioned two Chrome windows exactly to my liking. Then, I chose the Save Window Layout Snapshot from the Moom menu. From then on, with two Chrome windows anywhere on the screen, I could instantly snap them into my preferred positioning. I also fashioned a preset for left and right Chrome windows of equal size.

Moom even supports scenarios that involve multiple apps. I often like to put a one-column Twitter client such as Tweetbot or Twitterrific on the left side of my display, with a Chrome window filling up the rest of the screen. Choosing Save Window Layout Snapshot saves this configuration in place. After that, when the Twitter client or Chrome is out of position, tidying them up is a cinch.

In addition, Moom takes over the green full-screen button in windows much the way Split View does in Catalina, but with more options in its hover menu. Hover the pointer over the full-screen button and you’ll see clickable icons for left and right halving, top and bottom halving, and maximizing.

Hold down the Option key while hovering and Moom presents you with quarter-window options. If you pine for Catalina’s default hover menu, press Command (or Command and then Option) as you hover, and its menu will appear.

Wait, there’s more! Moom offers a window “drawing” option via its hover menu. That means you can drag out a rectangle for on-the-fly resizing of your window in the proportions and positioning you want. You invoke this feature in one of two ways, depending on how you have configured Moom’s preferences:

  • In the hover menu, click the large icon that looks like a window outline (see image above). Moom displays a similar outline on your screen, and you can reposition and resize while holding down your mouse button. Release the mouse button when the outline is to your liking, and the window snaps to the rectangle you’ve drawn.
  • In the hover menu, you’ll see a hexagon-style grid. Drag your pointer across that grid to fill up any number of hexagons—the left half of the grid, the right two thirds, and so on. Moom reorients your window accordingly.

As a bonus, Moom includes window snapping via mouse dragging, but with fewer positioning options than Magnet provides. Moom provides only half-screen, quarter-screen, and maximize options.

Missing from Moom is a Magnet-style option to move windows from display to display with a keyboard shortcut.

Additional Utilities

I’ve focused on Magnet and Moom because they’re the window-resizing utilities I’ve used the most. Also, based on my research, I believe they offer the best mix of features for maximum versatility.

But I’d be remiss if I didn’t point you to a few other options.

  • Divvy ($13.99): If you just want grid-based window management à la Moom, Divvy is for you. Draw on a pop-up mini-grid to resize windows on the fly, or configure presets for standard configurations. (For those who use Windows as well as macOS, note that Divvy also exists for PCs.)
  • BetterSnapTool ($2.99): If you care mostly about window snapping, BetterSnapTool is the best choice I have seen that offers more granular control than Magnet and Moom. This app was also among the top-ranked paid apps in the Mac App Store’s productivity section last I checked.
  • BetterTouchTool ($6.50): Best known as a utility to turbocharge Apple trackpads and the Touch Bar on MacBook Pro laptops, BetterTouchTool provides window snapping, resizing, and moving controls. It’s also available via the $9.99-per-month Setapp app subscription service.
  • Rectangle. If free and open source is your jam, this Magnet-like utility might satisfy with features roughly comparable to Magnet. The publisher also offers the $7.99 Hookshot, which offers all of Rectangle’s features and adds additional window-snapping features.
  • Mosaic. If you use Setapp, you have nothing to lose by kicking the tires on Mosaic, but I found it a bit confusing.

Window Positioning Nirvana

Given the abundance of window-resizing utilities for macOS, there’s no reason to move and resize macOS windows manually all the time. If you find yourself constantly fiddling to get all your windows in just the right spot, macOS’s built-in controls or one of these utilities might be just the thing.

Magnet For Mac Free

Some people will be satisfied with macOS’s native window-positioning features, which Apple improved in Catalina. If you want more, I recommend Moom because it offers a good mix of features along with a ton of customizability. For those with less inclination to tinker but who still wanting versatility, Magnet is a fantastic—and inexpensive—option.

Regardless, you have the tools at your fingertips to increase your Mac efficiency.